Rule of Play
The length of the field is 100m, and width is 37m. just similar to the soccer field, but half width. The field is designed with playing field and end zone. Just similar to the rugby field. They score a goal when one of the players catch the disc in the opposite endo zone.
When one of the players hold the disc, he/she cannot walk, so they move the disc by passing to teammates. The possession of the disc is changed when offensive players could not pass the disc(i.e. the disc was not caught and fell to the ground)
It promotes fair play on every players. There are no referees in the ultimate games, even in the world championships. Therefore, each players have to role as not only a player but also a referee, so each player is able to judge opponent's play based on the rule. The judgement is done by each player based on this "spirit of the Game".
Trying to win is ofcourse encouraged, but at the same time, respectful attitude toward other players is also required in the Ultimate games.
- The Pull
- In-bounds and out-of-bounds
- No running with the disc
- The 10-second rule
- Fouls, Violations and Infractions
- Making a Call
- Substitution of players
- Comparison between USA Ultimate (UPA) and WFDF
A descripton of the differences between USA Ultimate Rules and WFDF Rules
- Decision Diagrams
Decision tree diagrams outlining how to resume play after the Pull, Infractions, and Fouls
Diagrams that provide a visual representation of specific scenarios in Ultimate
- Hand Signals
Hand signals to communicate to other players, game officials, substitutes, team staff or spectators, what call has been made by the players
- Official Interpretations
Interpretations to help determine the correct way to apply the rules and resolve issues on the field
- Rule Quizzes
Test your knowledge of the Rules with a Quiz
- Rules of Ultimate
The Official Rules of Ultimate
- Rules of Ultimate - Basic Summary
A two page summary of the Rules of Ultimate – perfect for beginners
- Rules of Ultimate – Appendix
Additional Rules for Championship Events
The disc is thrown back and forth between the teams. The object is to throw the disc through the line of defending players. The throwing team scores a point when the other team does not catch a correctly thrown disc. The receiving team scores a point when the disc is not thrown correctly. When a correctly thrown disc is caught by the other team, no points are scored. The team that first reaches 21 points, wins the game.
Of course, the guts games are played based on "Spirit of the game" bacause there are no referee. With respect toward opponent, the the game goed on.